Class SocketWrapperBase<E>

    • Field Detail

      • previousIOException

        protected volatile IOException previousIOException
      • localAddr

        protected String localAddr
      • localName

        protected String localName
      • localPort

        protected int localPort
      • remoteAddr

        protected String remoteAddr
      • remoteHost

        protected String remoteHost
      • remotePort

        protected int remotePort
      • socketBufferHandler

        protected volatile SocketBufferHandler socketBufferHandler
        The buffers used for communicating with the socket.
      • bufferedWriteSize

        protected int bufferedWriteSize
        The max size of the individual buffered write buffers
      • nonBlockingWriteBuffer

        protected final WriteBuffer nonBlockingWriteBuffer
        Additional buffer used for non-blocking writes. Non-blocking writes need to return immediately even if the data cannot be written immediately but the socket buffer may not be big enough to hold all of the unwritten data. This structure provides an additional buffer to hold the data until it can be written. Not that while the Servlet API only allows one non-blocking write at a time, due to buffering and the possible need to write HTTP headers, this layer may see multiple writes.
      • readPending

        protected final Semaphore readPending
      • writePending

        protected final Semaphore writePending
      • COMPLETE_WRITE

        public static final SocketWrapperBase.CompletionCheck COMPLETE_WRITE
        This utility CompletionCheck will cause the write to fully write all remaining data. If the operation completes inline, the completion handler will not be called.
      • COMPLETE_WRITE_WITH_COMPLETION

        public static final SocketWrapperBase.CompletionCheck COMPLETE_WRITE_WITH_COMPLETION
        This utility CompletionCheck will cause the write to fully write all remaining data. The completion handler will then be called.
      • READ_DATA

        public static final SocketWrapperBase.CompletionCheck READ_DATA
        This utility CompletionCheck will cause the completion handler to be called once some data has been read. If the operation completes inline, the completion handler will not be called.
      • COMPLETE_READ_WITH_COMPLETION

        public static final SocketWrapperBase.CompletionCheck COMPLETE_READ_WITH_COMPLETION
        This utility CompletionCheck will cause the completion handler to be called once the given buffers are full. The completion handler will then be called.
      • COMPLETE_READ

        public static final SocketWrapperBase.CompletionCheck COMPLETE_READ
        This utility CompletionCheck will cause the completion handler to be called once the given buffers are full. If the operation completes inline, the completion handler will not be called.
    • Constructor Detail

      • SocketWrapperBase

        public SocketWrapperBase​(E socket,
                                 AbstractEndpoint<E,​?> endpoint)
    • Method Detail

      • getSocket

        public E getSocket()
      • reset

        protected void reset​(E closedSocket)
      • getCurrentProcessor

        public Object getCurrentProcessor()
      • setCurrentProcessor

        public void setCurrentProcessor​(Object currentProcessor)
      • takeCurrentProcessor

        public Object takeCurrentProcessor()
      • execute

        public void execute​(Runnable runnable)
        Transfers processing to a container thread.
        Parameters:
        runnable - The actions to process on a container thread
        Throws:
        RejectedExecutionException - If the runnable cannot be executed
      • setError

        public void setError​(IOException error)
      • getNegotiatedProtocol

        public String getNegotiatedProtocol()
      • setNegotiatedProtocol

        public void setNegotiatedProtocol​(String negotiatedProtocol)
      • setReadTimeout

        public void setReadTimeout​(long readTimeout)
        Set the timeout for reading. Values of zero or less will be changed to -1.
        Parameters:
        readTimeout - The timeout in milliseconds. A value of -1 indicates an infinite timeout.
      • getReadTimeout

        public long getReadTimeout()
      • setWriteTimeout

        public void setWriteTimeout​(long writeTimeout)
        Set the timeout for writing. Values of zero or less will be changed to -1.
        Parameters:
        writeTimeout - The timeout in milliseconds. A value of zero or less indicates an infinite timeout.
      • getWriteTimeout

        public long getWriteTimeout()
      • setKeepAliveLeft

        public void setKeepAliveLeft​(int keepAliveLeft)
      • decrementKeepAlive

        public int decrementKeepAlive()
      • getRemoteHost

        public String getRemoteHost()
      • populateRemoteHost

        protected abstract void populateRemoteHost()
      • getRemoteAddr

        public String getRemoteAddr()
      • populateRemoteAddr

        protected abstract void populateRemoteAddr()
      • getRemotePort

        public int getRemotePort()
      • populateRemotePort

        protected abstract void populateRemotePort()
      • getLocalName

        public String getLocalName()
      • populateLocalName

        protected abstract void populateLocalName()
      • getLocalAddr

        public String getLocalAddr()
      • populateLocalAddr

        protected abstract void populateLocalAddr()
      • getLocalPort

        public int getLocalPort()
      • populateLocalPort

        protected abstract void populateLocalPort()
      • hasDataToRead

        public boolean hasDataToRead()
      • hasDataToWrite

        public boolean hasDataToWrite()
      • isReadyForWrite

        public boolean isReadyForWrite()
        Checks to see if there are any writes pending and if there are calls registerWriteInterest() to trigger a callback once the pending writes have completed.

        Note: Once this method has returned false it MUST NOT be called again until the pending write has completed and the callback has been fired. TODO: Modify registerWriteInterest() so the above restriction is enforced there rather than relying on the caller.

        Returns:
        true if no writes are pending and data can be written otherwise false
      • canWrite

        public boolean canWrite()
      • toString

        public String toString()
        Overridden for debug purposes. No guarantees are made about the format of this message which may vary significantly between point releases.

        Overrides:
        toString in class Object
      • read

        public abstract int read​(boolean block,
                                 byte[] b,
                                 int off,
                                 int len)
                          throws IOException
        Throws:
        IOException
      • populateReadBuffer

        protected int populateReadBuffer​(byte[] b,
                                         int off,
                                         int len)
      • populateReadBuffer

        protected int populateReadBuffer​(ByteBuffer to)
      • unRead

        public void unRead​(ByteBuffer returnedInput)
        Return input that has been read to the input buffer for re-reading by the correct component. There are times when a component may read more data than it needs before it passes control to another component. One example of this is during HTTP upgrade. If an (arguably misbehaving client) sends data associated with the upgraded protocol before the HTTP upgrade completes, the HTTP handler may read it. This method provides a way for that data to be returned so it can be processed by the correct component.
        Parameters:
        returnedInput - The input to return to the input buffer.
      • close

        public void close()
        Close the socket wrapper.
      • doClose

        protected abstract void doClose()
        Perform the actual close. The closed atomic boolean guarantees this will be called only once per wrapper.
      • isClosed

        public boolean isClosed()
        Returns:
        true if the wrapper has been closed
      • write

        public final void write​(boolean block,
                                byte[] buf,
                                int off,
                                int len)
                         throws IOException
        Writes the provided data to the socket write buffer. If the socket write buffer fills during the write, the content of the socket write buffer is written to the network and this method starts to fill the socket write buffer again. Depending on the size of the data to write, there may be multiple writes to the network.

        Non-blocking writes must return immediately and the byte array holding the data to be written must be immediately available for re-use. It may not be possible to write sufficient data to the network to allow this to happen. In this case data that cannot be written to the network and cannot be held by the socket buffer is stored in the non-blocking write buffer.

        Note: There is an implementation assumption that, before switching from non-blocking writes to blocking writes, any data remaining in the non-blocking write buffer will have been written to the network.

        Parameters:
        block - true if a blocking write should be used, otherwise a non-blocking write will be used
        buf - The byte array containing the data to be written
        off - The offset within the byte array of the data to be written
        len - The length of the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • write

        public final void write​(boolean block,
                                ByteBuffer from)
                         throws IOException
        Writes the provided data to the socket write buffer. If the socket write buffer fills during the write, the content of the socket write buffer is written to the network and this method starts to fill the socket write buffer again. Depending on the size of the data to write, there may be multiple writes to the network.

        Non-blocking writes must return immediately and the ByteBuffer holding the data to be written must be immediately available for re-use. It may not be possible to write sufficient data to the network to allow this to happen. In this case data that cannot be written to the network and cannot be held by the socket buffer is stored in the non-blocking write buffer.

        Note: There is an implementation assumption that, before switching from non-blocking writes to blocking writes, any data remaining in the non-blocking write buffer will have been written to the network.

        Parameters:
        block - true if a blocking write should be used, otherwise a non-blocking write will be used
        from - The ByteBuffer containing the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • writeBlocking

        protected void writeBlocking​(byte[] buf,
                                     int off,
                                     int len)
                              throws IOException
        Writes the provided data to the socket write buffer. If the socket write buffer fills during the write, the content of the socket write buffer is written to the network using a blocking write. Once that blocking write is complete, this method starts to fill the socket write buffer again. Depending on the size of the data to write, there may be multiple writes to the network. On completion of this method there will always be space remaining in the socket write buffer.
        Parameters:
        buf - The byte array containing the data to be written
        off - The offset within the byte array of the data to be written
        len - The length of the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • writeBlocking

        protected void writeBlocking​(ByteBuffer from)
                              throws IOException
        Writes the provided data to the socket write buffer. If the socket write buffer fills during the write, the content of the socket write buffer is written to the network using a blocking write. Once that blocking write is complete, this method starts to fill the socket write buffer again. Depending on the size of the data to write, there may be multiple writes to the network. On completion of this method there will always be space remaining in the socket write buffer.
        Parameters:
        from - The ByteBuffer containing the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • writeNonBlocking

        protected void writeNonBlocking​(byte[] buf,
                                        int off,
                                        int len)
                                 throws IOException
        Transfers the data to the socket write buffer (writing that data to the socket if the buffer fills up using a non-blocking write) until either all the data has been transferred and space remains in the socket write buffer or a non-blocking write leaves data in the socket write buffer. After an incomplete write, any data remaining to be transferred to the socket write buffer will be copied to the socket write buffer. If the remaining data is too big for the socket write buffer, the socket write buffer will be filled and the additional data written to the non-blocking write buffer.
        Parameters:
        buf - The byte array containing the data to be written
        off - The offset within the byte array of the data to be written
        len - The length of the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • writeNonBlocking

        protected void writeNonBlocking​(ByteBuffer from)
                                 throws IOException
        Transfers the data to the socket write buffer (writing that data to the socket if the buffer fills up using a non-blocking write) until either all the data has been transferred and space remains in the socket write buffer or a non-blocking write leaves data in the socket write buffer. After an incomplete write, any data remaining to be transferred to the socket write buffer will be copied to the socket write buffer. If the remaining data is too big for the socket write buffer, the socket write buffer will be filled and the additional data written to the non-blocking write buffer.
        Parameters:
        from - The ByteBuffer containing the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • writeNonBlockingInternal

        protected void writeNonBlockingInternal​(ByteBuffer from)
                                         throws IOException
        Separate method so it can be re-used by the socket write buffer to write data to the network
        Parameters:
        from - The ByteBuffer containing the data to be written
        Throws:
        IOException - If an IO error occurs during the write
      • flush

        public boolean flush​(boolean block)
                      throws IOException
        Writes as much data as possible from any that remains in the buffers.
        Parameters:
        block - true if a blocking write should be used, otherwise a non-blocking write will be used
        Returns:
        true if data remains to be flushed after this method completes, otherwise false. In blocking mode therefore, the return value should always be false
        Throws:
        IOException - If an IO error occurs during the write
      • flushBlocking

        protected void flushBlocking()
                              throws IOException
        Writes all remaining data from the buffers and blocks until the write is complete.
        Throws:
        IOException - If an IO error occurs during the write
      • flushNonBlocking

        protected abstract boolean flushNonBlocking()
                                             throws IOException
        Writes as much data as possible from any that remains in the buffers.
        Returns:
        true if data remains to be flushed after this method completes, otherwise false.
        Throws:
        IOException - If an IO error occurs during the write
      • doWrite

        protected void doWrite​(boolean block)
                        throws IOException
        Write the contents of the socketWriteBuffer to the socket. For blocking writes either then entire contents of the buffer will be written or an IOException will be thrown. Partial blocking writes will not occur.
        Parameters:
        block - Should the write be blocking or not?
        Throws:
        IOException - If an I/O error such as a timeout occurs during the write
      • doWrite

        protected abstract void doWrite​(boolean block,
                                        ByteBuffer from)
                                 throws IOException
        Write the contents of the ByteBuffer to the socket. For blocking writes either then entire contents of the buffer will be written or an IOException will be thrown. Partial blocking writes will not occur.
        Parameters:
        block - Should the write be blocking or not?
        from - the ByteBuffer containing the data to be written
        Throws:
        IOException - If an I/O error such as a timeout occurs during the write
      • processSocket

        public void processSocket​(SocketEvent socketStatus,
                                  boolean dispatch)
      • registerReadInterest

        public abstract void registerReadInterest()
      • registerWriteInterest

        public abstract void registerWriteInterest()
      • createSendfileData

        public abstract SendfileDataBase createSendfileData​(String filename,
                                                            long pos,
                                                            long length)
      • processSendfile

        public abstract SendfileState processSendfile​(SendfileDataBase sendfileData)
        Starts the sendfile process. It is expected that if the sendfile process does not complete during this call and does not report an error, that the caller will not add the socket to the poller (or equivalent). That is the responsibility of this method.
        Parameters:
        sendfileData - Data representing the file to send
        Returns:
        The state of the sendfile process after the first write.
      • doClientAuth

        public abstract void doClientAuth​(SSLSupport sslSupport)
                                   throws IOException
        Require the client to perform CLIENT-CERT authentication if it hasn't already done so.
        Parameters:
        sslSupport - The SSL/TLS support instance currently being used by the connection that may need updating after the client authentication
        Throws:
        IOException - If authentication is required then there will be I/O with the client and this exception will be thrown if that goes wrong
      • getSslSupport

        @Deprecated
        public SSLSupport getSslSupport​(String clientCertProvider)
        Deprecated.
        Will be removed in Tomcat 10.1.x onwards
        Obtain an SSLSupport instance for this socket.
        Parameters:
        clientCertProvider - The name of the client certificate provider to use. Only used by APR/native.
        Returns:
        An SSLSupport instance for this socket.
      • getSslSupport

        public abstract SSLSupport getSslSupport()
        Obtain an SSLSupport instance for this socket.
        Returns:
        An SSLSupport instance for this socket.
      • hasAsyncIO

        public boolean hasAsyncIO()
        Allows using NIO2 style read/write.
        Returns:
        true if the connector has the capability enabled
      • needSemaphores

        public boolean needSemaphores()
        Allows indicating if the connector needs semaphores.
        Returns:
        This default implementation always returns false
      • hasPerOperationTimeout

        public boolean hasPerOperationTimeout()
        Allows indicating if the connector supports per operation timeout.
        Returns:
        This default implementation always returns false
      • isReadPending

        public boolean isReadPending()
        Allows checking if an asynchronous read operation is currently pending.
        Returns:
        true if the endpoint supports asynchronous IO and a read operation is being processed asynchronously
      • isWritePending

        public boolean isWritePending()
        Allows checking if an asynchronous write operation is currently pending.
        Returns:
        true if the endpoint supports asynchronous IO and a write operation is being processed asynchronously
      • read

        public final <A> SocketWrapperBase.CompletionState read​(long timeout,
                                                                TimeUnit unit,
                                                                A attachment,
                                                                CompletionHandler<Long,​? super A> handler,
                                                                ByteBuffer... dsts)
        Scatter read. The completion handler will be called once some data has been read or an error occurred. The default NIO2 behavior is used: the completion handler will be called as soon as some data has been read, even if the read has completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        timeout - timeout duration for the read
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        handler - to call when the IO is complete
        dsts - buffers
        Returns:
        the completion state (done, done inline, or still pending)
      • read

        public final <A> SocketWrapperBase.CompletionState read​(SocketWrapperBase.BlockingMode block,
                                                                long timeout,
                                                                TimeUnit unit,
                                                                A attachment,
                                                                SocketWrapperBase.CompletionCheck check,
                                                                CompletionHandler<Long,​? super A> handler,
                                                                ByteBuffer... dsts)
        Scatter read. The completion handler will be called once some data has been read or an error occurred. If a CompletionCheck object has been provided, the completion handler will only be called if the callHandler method returned true. If no CompletionCheck object has been provided, the default NIO2 behavior is used: the completion handler will be called as soon as some data has been read, even if the read has completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        block - is the blocking mode that will be used for this operation
        timeout - timeout duration for the read
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        check - for the IO operation completion
        handler - to call when the IO is complete
        dsts - buffers
        Returns:
        the completion state (done, done inline, or still pending)
      • read

        public final <A> SocketWrapperBase.CompletionState read​(ByteBuffer[] dsts,
                                                                int offset,
                                                                int length,
                                                                SocketWrapperBase.BlockingMode block,
                                                                long timeout,
                                                                TimeUnit unit,
                                                                A attachment,
                                                                SocketWrapperBase.CompletionCheck check,
                                                                CompletionHandler<Long,​? super A> handler)
        Scatter read. The completion handler will be called once some data has been read or an error occurred. If a CompletionCheck object has been provided, the completion handler will only be called if the callHandler method returned true. If no CompletionCheck object has been provided, the default NIO2 behavior is used: the completion handler will be called as soon as some data has been read, even if the read has completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        dsts - buffers
        offset - in the buffer array
        length - in the buffer array
        block - is the blocking mode that will be used for this operation
        timeout - timeout duration for the read
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        check - for the IO operation completion
        handler - to call when the IO is complete
        Returns:
        the completion state (done, done inline, or still pending)
      • write

        public final <A> SocketWrapperBase.CompletionState write​(long timeout,
                                                                 TimeUnit unit,
                                                                 A attachment,
                                                                 CompletionHandler<Long,​? super A> handler,
                                                                 ByteBuffer... srcs)
        Gather write. The completion handler will be called once some data has been written or an error occurred. The default NIO2 behavior is used: the completion handler will be called, even if the write is incomplete and data remains in the buffers, or if the write completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        timeout - timeout duration for the write
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        handler - to call when the IO is complete
        srcs - buffers
        Returns:
        the completion state (done, done inline, or still pending)
      • write

        public final <A> SocketWrapperBase.CompletionState write​(SocketWrapperBase.BlockingMode block,
                                                                 long timeout,
                                                                 TimeUnit unit,
                                                                 A attachment,
                                                                 SocketWrapperBase.CompletionCheck check,
                                                                 CompletionHandler<Long,​? super A> handler,
                                                                 ByteBuffer... srcs)
        Gather write. The completion handler will be called once some data has been written or an error occurred. If a CompletionCheck object has been provided, the completion handler will only be called if the callHandler method returned true. If no CompletionCheck object has been provided, the default NIO2 behavior is used: the completion handler will be called, even if the write is incomplete and data remains in the buffers, or if the write completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        block - is the blocking mode that will be used for this operation
        timeout - timeout duration for the write
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        check - for the IO operation completion
        handler - to call when the IO is complete
        srcs - buffers
        Returns:
        the completion state (done, done inline, or still pending)
      • write

        public final <A> SocketWrapperBase.CompletionState write​(ByteBuffer[] srcs,
                                                                 int offset,
                                                                 int length,
                                                                 SocketWrapperBase.BlockingMode block,
                                                                 long timeout,
                                                                 TimeUnit unit,
                                                                 A attachment,
                                                                 SocketWrapperBase.CompletionCheck check,
                                                                 CompletionHandler<Long,​? super A> handler)
        Gather write. The completion handler will be called once some data has been written or an error occurred. If a CompletionCheck object has been provided, the completion handler will only be called if the callHandler method returned true. If no CompletionCheck object has been provided, the default NIO2 behavior is used: the completion handler will be called, even if the write is incomplete and data remains in the buffers, or if the write completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        srcs - buffers
        offset - in the buffer array
        length - in the buffer array
        block - is the blocking mode that will be used for this operation
        timeout - timeout duration for the write
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        check - for the IO operation completion
        handler - to call when the IO is complete
        Returns:
        the completion state (done, done inline, or still pending)
      • vectoredOperation

        protected final <A> SocketWrapperBase.CompletionState vectoredOperation​(boolean read,
                                                                                ByteBuffer[] buffers,
                                                                                int offset,
                                                                                int length,
                                                                                SocketWrapperBase.BlockingMode block,
                                                                                long timeout,
                                                                                TimeUnit unit,
                                                                                A attachment,
                                                                                SocketWrapperBase.CompletionCheck check,
                                                                                CompletionHandler<Long,​? super A> handler)
        Vectored operation. The completion handler will be called once the operation is complete or an error occurred. If a CompletionCheck object has been provided, the completion handler will only be called if the callHandler method returned true. If no CompletionCheck object has been provided, the default NIO2 behavior is used: the completion handler will be called, even if the operation is incomplete, or if the operation completed inline.
        Type Parameters:
        A - The attachment type
        Parameters:
        read - true if the operation is a read, false if it is a write
        buffers - buffers
        offset - in the buffer array
        length - in the buffer array
        block - is the blocking mode that will be used for this operation
        timeout - timeout duration for the write
        unit - units for the timeout duration
        attachment - an object to attach to the I/O operation that will be used when calling the completion handler
        check - for the IO operation completion
        handler - to call when the IO is complete
        Returns:
        the completion state (done, done inline, or still pending)
      • transfer

        protected static int transfer​(byte[] from,
                                      int offset,
                                      int length,
                                      ByteBuffer to)
      • buffersArrayHasRemaining

        protected static boolean buffersArrayHasRemaining​(ByteBuffer[] buffers,
                                                          int offset,
                                                          int length)